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Old Sep 09, 2006, 06:07 PM // 18:07   #1
Wilds Pathfinder
 
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The Game is Fine as It is.

You don't need to change any gameplay, or cost of anything. The way things work is fine. You don't need to reduce the cost of antyhing, and skills so players can craft there own armour instead of going to crafters, chnage so and so or ntyhing.

The game is fine.

Before you start to complain, It took me 5 months to reach my first 100k, I only have 1 godly weapon (Godly Zod. Longbow) Which I found, the moste cto ro shards I ever owned at one time is 3. In all intensive purposes, I am "poor". I don't want any priced to be reduce, I'll work for it fi I want it, Like I did for my 15k Druid Armour, which only makes me happier that I have it.

The game play and skills are fine, perfect, well balanced, don't touch it.
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Old Sep 09, 2006, 06:14 PM // 18:14   #2
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I have to disagree, if a new combination of skills is found to be devastatingly overpowered it NEEDS to be altered. I'll make a mini-example:

Tigers don't eat many humans as it is. However if Tigers found a new way to hunt and bred like crazy, jeopardising human lives, then something would have to be done to make it harder for them to breed so insanely.

If we leave everything as it is, then the next overpowered build will turn PvP gameplay into a big sweaty cancerous lump.
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Old Sep 09, 2006, 06:16 PM // 18:16   #3
Furnace Stoker
 
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Exactly!

but this is more of an anti-suggestion rather than a suggestion
lol

edit* yeah, if something is overpowered it should be nerfed, but he actually didn't mention that specifically in his post......

Last edited by Knightsaber Sith; Sep 09, 2006 at 06:18 PM // 18:18..
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Old Sep 09, 2006, 06:18 PM // 18:18   #4
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Yes, but ounce the Tigers have Eaten most humans and food becomes scarce, they will stop breeding like crazy and human population will grow, once there are more humans, that means more food, Which means more tigers which means less humans Which means less tigers. Its the natural Pendaunm of things found everything and in everything.


But I agree to your Disagreement, Nerfing skills keeps the gameplay in check, What I mean are those that say "Make skill trainers free" "More Ele armour / Ele Dmg" "Reduce the cost on Guild Services" "master Ellite skill for every professtion"

Last edited by KoalaMeatPie; Sep 09, 2006 at 06:22 PM // 18:22..
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Old Sep 09, 2006, 06:19 PM // 18:19   #5
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Quote:
Originally Posted by Haggard
I have to disagree, if a new combination of skills is found to be devastatingly overpowered it NEEDS to be altered. I'll make a mini-example:

Tigers don't eat many humans as it is. However if Tigers found a new way to hunt and bred like crazy, jeopardising human lives, then something would have to be done to make it harder for them to breed so insanely.

If we leave everything as it is, then the next overpowered build will turn PvP gameplay into a big sweaty cancerous lump.
I think Koala meant the game as it is.

Not including future updates...though I could be wrong.

Kudos though for adapting rather than jabbering off about 'WTF NERF OMGBBQ!' So...anything else :P? Not much room for debate here
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Old Sep 09, 2006, 06:20 PM // 18:20   #6
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Well as far as prices go, I dont think anything needs to be changed. Just maybe give us something more valuable than a plat (not ectos or other items, I mean actualy currency) And its all nice and dandy.

The skills however must be altered. Nightfall bring a plethora of new skills (like 300 I think, something alone those lines) and they can cause serious imbalances throught out the game.
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